bubble witch saga造句
例句與造句
- The basic ideas from " Miner Speed " were used to craft the foundation of " Candy Crush Saga ", adding the " saga " elements from " Bubble Witch Saga ".
- The success of " Bubble Witch Saga " establishing King as a viable developer in this arena, becoming the second-largest developer by daily player count on the Facebook platform by April 2012, trailing only Zynga.
- King found that one issue with transiting " Bubble Witch Saga " to mobile was that the gameplay elements were too small for mobile devices, and aimed to correct that for " Candy Crush Saga " on mobile.
- The popularity of " Bubble Witch Saga " and " Candy Crush Saga " led King . com to start a new strategy into developing for the growing mobile game market, in a manner that would allow players to synchronize with the Facebook platform.
- Zacconi said that " As consumers and the industry focus more on games for mobile devices, launching a truly cross-platform Facebook game has been a top priority for King . com . " A mobile version for iOS device of " Bubble Witch Saga " was released in July 2012, Both games saw boosts in the number of unique players with the mobile introduction; King . com saw that previously-declining player counts for " Bubble Witch Saga " become steady with the mobile version's release, while " Candy Crush Saga " saw more than 5.2 million unique players on Facebook in November 2012 and which were continuing to climb.
- It's difficult to find bubble witch saga in a sentence. 用bubble witch saga造句挺難的
- Zacconi said that " As consumers and the industry focus more on games for mobile devices, launching a truly cross-platform Facebook game has been a top priority for King . com . " A mobile version for iOS device of " Bubble Witch Saga " was released in July 2012, Both games saw boosts in the number of unique players with the mobile introduction; King . com saw that previously-declining player counts for " Bubble Witch Saga " become steady with the mobile version's release, while " Candy Crush Saga " saw more than 5.2 million unique players on Facebook in November 2012 and which were continuing to climb.
- In April 2011, King released its first cross-platform ( Facebook and mobile ) game, " Miner Speed ", which had a simple match-3 concept that borrowed concepts from " Bejeweled " that helped the company figure out the transition between Facebook and mobile games for this new direction . " Bubble Witch Saga " introduced the " saga " approach in contrast to typical tile-matching games, where instead of having the game continue through a fixed amount of time or until the player reached an unplayable state, the game was divided into discrete levels that required the player to complete certain goals within a fixed set of moves, and where the next level could only be reached after completing the previous level.